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DigiComm
Crowd game on a large event screen

DigiComm Events

Crowd games for events

The room becomes the controller. Guests compete on a shared screen from their phones. It is built for conferences, launches and exhibitions that need a peak moment, not a queue of one.

What we deliver

  • — Hundreds of simultaneous players
  • — No app download — phone browser
  • — Branded look, questions and prizes
  • — Works on LED walls and projection
  • — Hosted or automated show flow

Best use cases

  • — Conferences
  • — Brand launches
  • — University events
  • — Exhibitions
  • — Internal town halls

FAQ

FAQ

How many people can play?+

Formats scale from a breakout room to a hall. We size the screen, network and game for the expected headcount.

Request Crowd games

Digital Communication LLC