
DigiComm Events
Crowd games for events
The room becomes the controller. Guests compete on a shared screen from their phones. It is built for conferences, launches and exhibitions that need a peak moment, not a queue of one.
What we deliver
- — Hundreds of simultaneous players
- — No app download — phone browser
- — Branded look, questions and prizes
- — Works on LED walls and projection
- — Hosted or automated show flow
Best use cases
- — Conferences
- — Brand launches
- — University events
- — Exhibitions
- — Internal town halls
FAQ
FAQ
How many people can play?+
Formats scale from a breakout room to a hall. We size the screen, network and game for the expected headcount.